[bitbake-devel] [PATCH 1/2] bitbake: fix setscene task start/failure handling
B29882 at freescale.com
Tue Feb 28 17:32:29 CET 2012
On Mon, Feb 27, 2012 at 5:45 PM, Paul Eggleton
<paul.eggleton at linux.intel.com> wrote:
> On Monday 27 February 2012 19:15:46 McClintock Matthew-B29882 wrote:
>> On Mon, Feb 27, 2012 at 12:54 PM, Paul Eggleton
>> <paul.eggleton at linux.intel.com> wrote:
>> > + if isinstance(event, bb.runqueue.sceneQueueTaskFailed):
>> > + logger.warn("Setscene task %s (%s) failed with exit code
>> > '%s' - real task will be run instead", +
>> > event.taskid, event.taskstring, event.exitcode)
>> This removes the "ERROR:" message, right?
> If a failure logs an ERROR itself then no, this would still be printed.
> However, in the case of an error situation such as one I simulated (unable to
> read from the sstate-cache file) nothing was being printed at all, which is not
> particularly helpful. Thus this part of the change.
I was referring to when the setscene tasks fails and we emit an ERROR
when it's not really a fatal error as we can just rerun the real task.
It's still an "issue" - but when I check my build logs for issues I
grep for ERROR and I'd rather leave ERROR for FATAL ERRORS.
Just my 2 cents.
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