[Angstrom-devel] Smallest recipe to get OpenGL working?
improv_darren at yahoo.com
Mon Dec 13 22:22:28 CET 2010
I'm new to open embedded and Angstrom. I recently purchased an Overo Fire and
have been struggling for about a week trying to get an Angstrom image with
OpenGL to work. Still not there, but hopefully soon.
One thing that has surprised me is how many seemingly unrelated packages have to
get built to create the standard omap3-console image. Stuff like gtk,
gstreamer, cairo, docbook, various graphics libs, etc.
I want to create a deeply embedded system that simply boots and runs an OpenGL
app and gives me access to ethernet, usb, wifi, etc. Bluetooth is nice but I
don't need a full stack with streaming audio/video. It also needs the C++
runtime libs as my app is C++ based.
So my question is this--is there a recipe I should look at starting from that
will eliminate these dependencies? I don't need things like man pages, XML
parsing, ncurses etc. I not only don't want their size in my rootfs, I don't
want to wait for them to compile, I don't want them to bloat my build
environment and I don't want them possibly breaking the apparently very fragile
build process for open embedded/bitbake.
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